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The game begins with Cadence, the protagonist from Crypt of the NecroDancer, falling out of the sky onto the land of Hyrule. This is a new Zelda game, complete with its iconic cast of characters and a full map of Hyrule ready to explore. It isn't just a bunch of Zelda themed dungeons set to popular Zelda tunes where you fight moblins and octoroks.
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Now, imagine this gameplay in a 2D The Legend of Zelda game like A Link to the Past or Link's Awakening. It is one of the wholly unique things I have ever played." "Having to learn enemy patterns to plan out an attack all while having to do it to the beat of a song can be incredibly difficult and highly satisfying. It is one of the wholly unique things I have ever played. Having to learn enemy patterns to plan out an attack, all while having to do it to the beat of a song, can be incredibly tricky and profoundly satisfying. The only predictable facet of its gameplay is the enemies' movement, which is somewhat in specific patterns. Every run in a dungeon is different, and you never know what you'll run into. What makes NecroDancer a roguelike is its procedurally generated dungeons and enemy layout. Missing a beat not only resets the multiplier but leaves you open for one beat, which can be very bad when enemies are present. Hitting these beats consecutively will earn you a coin multiplier, allowing you to buy loot in one of the dungeon's stores.
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At the bottom of the screen, there is a beat meter which indicates what the beat is and whether you are following that beat when you push a button. For those who haven't, NecroDancer is a roguelike dungeon crawler where everything you do, from its tile-based movement to attacking your foes, must be done to the beat of the music. If you've played Crypt of the NecroDancer before, you'll feel right at home playing Cadence of Hyrule.
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